Mana clicker heroes 2
Monster HP for levels From Level 1 to Level 140: Note: Omeet ( Centurion Boss at Level 100) always gives 1 Hero Souls and 0 Transcendent Power Hero Souls, regardless of the formulas above. Hero Souls awarded for killing Primal Bosses Hero Souls awarded by defeating Primal Bosses:įloor(((Level - 80) / 25) 1.3 × (1 + (Bonus from Ponyboy))) Transcendent Power Hero Souls awarded by defeating Primal Bosses (only for transcendent player):Ģ0 × (1 + (Bonus from Ponyboy)) × (1 + TP%) (Level / 5) - 20 So ignoring personal modifiers, it is close to optimally efficient to level each hero 25 levels higher than the next hero. Which is fairly close to the average difference between heroes. At a 25 level upgrade, this is 26.3% less efficient. After Broyle Lindeoven, Fire Mage, each one, up to Frostleaf, is a static 36% less efficient than the previous one. Ivan, the Drunken Brawler being 14% less base efficient than Treebeast, down to a low of Broyle Lindeoven, Fire Mage being 189% less base efficient than Bobby, Bounty Hunter. So each level is 1.2% less efficient of a DPS increase vs the cost to do the increase.Įach Hero is a little less efficient than the previous one. (At level 199, this is Static × 199×(1.07 -199) = Static × 2.828e-4, or 0.03% the DPS/gold you got at level 1).Īfter level 200, the 4 Level term starts to dominate, so we can ignore the other terms. StaticModifier includes the global adjustment, personal modifiers and gilding, but does not change based on the level of the character.
For example, Treebeast cost 50 gold for level 1, but gives you 5 base DPS (10:1 ratio), while Frostleaf costs 2.1e27 and gives 7.5e22 base DPS (28,113:1 ratio). The only difference is their base cost to base DPS ratio, and personal modifiers to damage.
They also have the same scaling WRT DPS / level.